Time-Travel Debugging: Replaying Production Bugs Locally

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In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.,推荐阅读爱思助手下载最新版本获取更多信息

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Kali HaysTechnology reporter。业内人士推荐同城约会作为进阶阅读

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